![]() So then the question remains, what about all the creatures from the Underdark and similar areas (dependent on setting), your Beholders, Mind Flayers, Duergers, Drow, Quaggoths, Deep Gnomes and more. I mean literally everything: Death Knight, Ghost, Ghast, Ghoul, Lich, Mummy, Revenant, Skeleton, Vampire, Wight, Wraith, even the damn Zombie. Bad news, literally every single undead I could find in the entire ing monster manual has darkvision. Well, maybe you're playing a cleric or paladin centric campaign and face a lot of undead. Hell, even the damn Stone Giant has darkvision. All the old "Greek Legend" monsters, such as the Medusa, Hags, Minotaur etc. Rakshasa are tiger-people and they have darkvision. ![]() Myconids are mushroom people, really cool monsters, with darkvision. Well, Gryphons and Yetis both have darkvision! Why? Who the hell knows but they do. Well, what about deep dungeons, or more obscure creatures. so yeah, everything there has darkvision as well it seems, except Pixies for some reason, they get screwed over. OK, but what about going into the feywild? Well, all Elves and Eladrin already have darkvision, but then there's Nymphs, Formorian, Umber Hulk and Oni who all have darkvision too. ![]() So do all Elementals, and all Mephits so pretty much every creature a Wizard might summon. Constructs? All Golems, and pretty much every construct has darkvision. Then there's Genies, all 4 variants have darkvision. OVER 30 different variants of being and the ALL have darkvision. Again, darkness is incidental: Every single breed of Angel, Demon and Devil had darkvision (most have superior darkvision) or truesight so hiding is pointless. the only major staple I could find that doesn't are Lizardmen.Īaah, but maybe you're going for a more magic heavy campaign, based around traveling the planes and facing magical beings. Well darkness again means nothing as the following again all have darkvision: Sahuagin, Yuan-Ti, Merrow, Kuo-Tao (Frogmen), Slaad. Is your campaign set in a swamp, jungle, at sea, or around water a chance to use those amphibious or water based monsters. well don't bother hiding in the dark because the following traditional staples all have darkvision: Goblins, Orcs, Kobolds, Gnolls, Bugbears, Ogres, Trolls, Hobgoblins, Troglodytes, Ettin and Gargoyles. Is your campaign set in a forest area, traditional D&D fare. When it comes to monsters that get darkvision, well it's pretty much every major monster you're ever likely to use. the cool races probably have darkvision, but it's likely not the norm for everything", which couldn't be more wrong. Now maybe you're thinking, "Yeah, but it's because the players want to play cool races. is NORMAL!? Why? What makes Human and Halfling eyes so utterly ? What the hell?!Ĭonsidering the races without darkvision are considerably rarer (except Humans), than the races with darkvision, this means darkvision is the NORM! How is that right? Magically being able to see with your eyes, light sensory organs, in the absence of light. Remember also that Drow and Deep Gnomes have SUPERIOR Darkvision! Which let's them see 120ft in darkness and discern colour in darkness. Halflings (Both Lightfoot & Stout), Humans, Dragonborn, Aarakocra, Genasi (Air, Water, Earth), Goliath. Races without Darkvision (6, 9 if counting subraces): Races with Darkvision (9, 14 if counting subraces):ĭwarves (Both Hill & Mountain) Elves (All 3 High, Wood, and Drow), Gnomes (All 3 Forest, Rock & Deep), Half-Elves, Half-Orcs, Tieflings, Genasi (Fire), Eladrin, Aasimar. Why is it that every single bloody race seems to have Darkvision now? It makes theming downright impossible and makes stupid things like a lamp, or the light spell completely useless.Ĭonsidering the Players Handbook, Players Companion, and Dungeon Masters Guide there are the following races with and without Darkvision, that are currently playable.
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